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PC cheats > M > Midtown Madness

 Player Name Cheats:
 Change your player name to the following by clicking "New" in 
 the player selection screen. Cheats marked with *NO SCORE* will
 disable race result monitoring and score. 
 
 You cannot unlock new vehicles with these enabled
 (for obvious reasons).
 
 Code - Result 
 Showme Cops - Displays all Police Units on the map. *NO SCORE* 
 Big Bus Party - All traffic vehicles are city busses. *NO SCORE* 
 Tiny Car - All traffic vehicles are compact cars. *NO SCORE* 
 amizdA eoJ - All traffic vehicles drive around IN REVERSE. 
 Jet Planes - All traffic vehicles are Air Planes. *NO SCORE*  
 Warp Eleven - All AI is 10x faster. *NO SCORE* 
 
 
 Easter Eggs:
 Also entered as the player name. 
 Only available in single player "Cruise Mode". 
 These codes activate the corresponding new vehicle.
 
 Code Result 
 "vasedans" & Pick the Cadillac - Generic car 
 "vasedanl" & Pick the Bullet - Generic light car 
 "vavan" & Pick the Ford F350 - The van 
 "vadiesels" & Pick the City Bus - The Diesel 
 "vacompact" & Pick the VW Bug - Rabbit-type compact car  
 "vapickup" & Pick the Ford F350 - Pickup truck 
 "vabus" & Pick the City Bus - Bus with new paint job 
 "vadelivery" & Pick the Ford F350 - Delivery truck 
 "valimo" & Pick the Mustang GT - Random limo 
 "valimoblack" & Pick the Mustang GT - Black limo 
 "valimoangel" & Pick the Mustang GT - White limo 
 "vataxi" & Pick the Cadillac - Yellow cab 
 "vataxicheck" & Pick the Cadillac - Green checkered cab 
 "vaboeing_small" & Pick the City Bus - Mini-jet 
 
 
 In-Game Cheats:
 Press CTRL-ALT-SHIFT-F7 until a box appears on the screen. 
 Type the codes below. These only work in Single Player mode.
 
 Code Result 
 /nodamage - No damage mode. *NO SCORE* 
 /damage - Damage back on. 
 /dizzy - Spinning sky. 
 /fuzz - Toggles cop radar. *NO SCORE* 
 /bridge - Bridge very quickly. *NO SCORE*  
 /ufo - Replace planes with UFOs. 
 /swap - Swap the train with a string of 737s. 
 /slide - Ambient cars have no friction. *NO SCORE* 
 /puck - Player experiences no friction. *NO SCORE* 
 /grav - Half gravity. *NO SCORE* 
 /postal - Horn fires mailboxes. *NO SCORE* 
 /talkfast - Commentary plays fast. 
 /talkslow - Commentary plays slow. 
 /big - Big people. 
 /tiny - Tiny people. 
 /nosmoke - Wheel / Damage smoke off. 
 /smoke - Wheel / Damage smoke on. 
 /pinky - Turns police into army tank ( german only)
 /small - people small again
 /fast - fast commentary
 /slow - slow commentary

 To drive any car you want, just go to multiplayer mode and host and go to cruise 
 mode and pick a car even if it's locked and then go back and pick a race (but not 
 cruise) and then say pick veihicle and say go drive and you can drive that car.

 
 Add these command-line switches to activate cheat modes:
 
 -allrace - Access to All Races
 -allcars - Access to All Cars
 
 Example:
 "C:Midtownmidtown.exe" -allcars -allrace 
 
 No timer in Blitz mode:
 This cheat makes the timer in blitz mode disappear. 
 It also makes the dashbord disappear. When you are starting 
 the race press your view button and go inside the car. When 
 you are inside look back and while you are doing that press 
 your view button again. Now the timer will be gone. But if 
 you want your time registered, you simply go in the car and 
 just look back. The timer will be running again.
 
 This code can also be used on any other race to get a very 
 good time. 
 
 High flying truck:
 Drive the Freightliner Century Class C120 (big truck) and go 
 to the area around Dearborn Station. Drive at least 30 mph 
 and hit a tree. If you hit the tree exactly in the center, 
 you will fly up very high. 
 
 Invisible car:
 Press [View] to select the furthest view. Then, press D to 
 return to the in-the-car-camera. Type wvvww to remove the 
 car, leaving only the shadow in the view. 
 
 Drive on building:
 There is a dotted square on the middle part the map. 
 Go straight down the top dotted line and try to go around 
 at top speed with a light weight car. There will be a ramp 
 when you get to the end of the road. Hit that ramp and your 
 car will jump very high. Try heading for the building on the 
 left. If you succeed, you will be on top of the building and 
 the background will glitch. This jump is possible, but 
 difficult to pull off. 
 
 View damage:
 There is a damage meter in almost all of the cars . 
 You must have the view set to "In-Car", with the dashboard 
 showing. The meter has yellow to the left and red on the right. 
 The meter goes up as you crash into objects. In most cars, 
 except the Panoz Roadster, it will be in the lower left of 
 the dashboard. 
 
 It'll Drive You Up the Wall
 With a lightweight car (the VW bug seems to work best) accelerate 
 to a high speed and drive directly along side any stretch of wall. 
 Turn into the wall, holding down the turn key, and the car will 
 drive up the wall, jumping to great hights. 
 
 This trick can get you to many "secret" places, for example 
 the open fields past the freeway. It can also pull off some 
 amazing stunts, for example jumping from the street onto the 
 freeway, ignoring the onramps. 
 
 Eagle-Eye View
 There is a way to change your view to a great distance away 
 from your car, higher then the street lights. As you know, 
 pressing V puts you in an external view and C brings it back. 
 Press V to go into external view and find a way to flip 
 yourself upside-down, with a ramp or something. 
 When you get dropped right-side up again, you will be in 
 normal view. Now press V again, and you should be in the 
 new view. It goes back to normal if you flip yourself 
 upside-down again. 
 
 Hex Cheat:
 First, one has to open the file ui.ar in the Midtown madness
 directory. At the bottom of the file, one can find the different
 things such as the placing in the race required to unlock the 
 next set of races as well as how many races it unlocks. There 
 is also the stuff where you can choose how many races you must 
 complete to unlock the cars such as the Panoz GTR-1. Below are 
 the exact co-ordinates of the different vehicles (the offsets 
 may vary in different hex editors, but not by much):
 
 The placing in the race to unlock the next race - 012f7b36
 How many races it unlocks at once - 012f7b4a
 VW New Beetle - 012f7b5e
 City Bus - 012f7c30
 Cadillac Eldorado - 012f7d02
 Ford Mustang Cruiser - 012f7dde
 Ford F-350 - 012f7eb0
 Ford Mustang Fastback - 012f782
 Ford Mustang GT - 012f805e
 Panoz GTR-1 - 012f813a
 Panoz Roadster - 012f822a
 Freightliner Century - 012f82fc
 
 Just read from the ANSI text part and edit what one wants. 
 Basically, what everyone whould want is to unlock every vehicle. 
 Simple. Just set the "Unlock Flags" part to "Unlock Flags=0" or 00. 
 In the Panoz GTR-1, set the unlock score to 0000. Even an amateur 
 can drive that car then. It should be pretty simple to edit what 
 one wants other than that. 
 
 Midtown Madness [Tips & Short cuts]
 
 Short cuts
 McCormick Place through, even though it's not marked on the map.
 There are a few loading docks to fly across, as well as two 
 intentionally propped ramps outside along the southeastern wall.
 
 Open Field performing high-speed turns and throwing off anyone on your 
 tail. You don't want to brake on the slippery grass as you can 
 spin out rather easily. From this area, you can quickly head in 
 towards Chinatown, up along Lake Michigan or hit the freeway
 going west.
 
 Soldier Field east, west and south. Make sure you're lined up perfectly 
 before trying these doorways at full speed. Many a player in 
 Cops and Robbers meet their doom trying to navigate these tricky 
 little doorways.
 
 Meigs Field flybys by the big jets, a raised platform with two ramps and
 some open space to lose those persistent cops or antagonistic players in 
 Cops and Robbers.
 
 Adler Planetarium middle. Frequently, the gold in Cops and Robbers will 
 be located on the side of the planetarium facing the water. Come flying
 through the breakaway wall at full speed and fly straight through, 
 letting the back wall do the braking for you (well?most of the braking?).
 Sure, you'll gather some damage but you also gain some time as well. 
 In the area between the planetarium and the museum, you'll find another 
 ramp. If you're doing breakneck speed in the Panoz, you can clear any 
 traffic on the main road in front?but you'llprobably get some damage 
 as well.
 
 Tunnel Street, with the other entrance southeast of Dearborn Station.
 
 Field Museum end and the other at the south end. Flying up these ramps 
 at an angle will launch you into the air and hopefully force an opponent 
 who is following, to misjudge and wreck into the Museum.
 
 Dearborn Station area and trees surrounding the Station. You can maintain 
 a high rate of speed while weaving through the trees. Why weave through 
 the trees? So those Terminator 2-style cops will take themselves out 
 by accident?.heh-heh.
 
 Alleyway are still on your tail, there is an alleyway opening heading 
 north. Hit it dead on, sending the boxes flying, and maybe the cops 
 won't be so lucky. This is also a great path from the Sears Tower to 
 get to the southern freeway exits.
 
 Construction Yard walls. These walls are darker than the rest. You'll 
 fly through some construction equipment?uh, don't hit the crane?it won't 
 fall? believe me? and right out the other end. This is a handy trick 
 to know in the Checkpoint Race: Freeway Flyer.
 
 Breakable Window Glass the corner of this building allowing you to fly 
 through it and not lose too much speed through the turn. Oh, you'll get 
 damaged, and you really can't see what the traffic situation is around 
 the corner so it is a bit of a gamble...but, hey, you're driving a rental!
 
 Stairways climb, while trying to turn quickly and fly back down. Why? 
 For the heck of it, or to try to get one of the cops to take themselves out.
 
 Stairways 
 Tunnel a necessity for Checkpoint Race: Beetle Blast-A-Thon. Race it?
 find out for yourself.
 
 North Bank River Alley narrow, tricky and a handful when a gaggle of 
 autos are trying to run you out of the way. Around the Wrigley Building 
 are a set of alleys which are good to be aware of because if you can 
 quickly make the ninety-degree turns at speed?
 chances are the cops won't.
 
 River-Crossing Jump hopefully not the broken bones to match. With this 
 westward facing jump, do a daredevil-style jump across the river. 
 It's a great way to lose any cops on your tail?and it looks cool, too.
 Of course, you need to be doing about 130 miles per hour and hit it dead 
 on, so you land on the street on the other side and not in someone's 
 living room.
 
 Tunnel - Alley Combination than a true tunnel, this path is perfect 
 for keeping the RPMs churning high while heading straight into Chinatown.
 
 Spacious Area my key areas for pulling ninety or one hundred eighty 
 degree turns. The open area around the building allows me to keep my 
 speed up while pulling a sweeping turn. Don't overlook the importance 
 of this area in multiplay.
 
 Another Spacious Area making a turn. Burn this location in your brain!
 
 Sears Tower that only you can!
 
 Non-River-Crossing Jump the river this way. Even at max speed, you'll 
 end up sleeping with the fishes. If you want to try it, you'll need to 
 go up the alley (#22) and partway into the tunnel (#23) and then come 
 flying back, hoping no traffic is in your way and that you pull off 
 the final turn onto the ramp perfectly?and you'll see that?
 you go really? nowhere.
 
 Cross Alley Checkpoint Race: Beat The Bridges.
 
 Daley Plaza one. It's a nice open space to fly around and keep the speed 
 up while hopefully watching your opponents impale themselves upon the 
 red angular pieces of the sculpture.
 
 Can You Wrap It To Go Please? drive-through shopping, but I'm sure they'll
 make an exception in your case. Just don't get caught. The entrances are at 
 the north and south ends of this building. Just make your own doorway 
 through the plate-glass windows.
 
 Art Institute middle. This is an essential pathway for victory in the 
 Checkpoint Race: Soldier Sneaker. Just be aware of the tree right outside 
 the south end as it can bring you to a quick unwanted stop when doing 
 120 MPH.
 
 Navy Pier several cross-streets and a raised parking platform with two 
 separate ramps to get to it. When several cops and/or opponents are 
 making your driving experience intolerable, weaving in and out of traffic 
 can quickly bring any pursuers to a halt.
 
 Tunnel Of Donuts central area where you can quickly turn around if 
 necessary. It's also a nice place to go to get uptown quickly.
 
 Breakable Window Glass of the building allows you to smash right on through.
 Some damage? some car collisions? maybe some pedestrians getting in the way?
 but, that's their problem, not yours.
 
 Cool Looking Church! high-speed turning area and a nice place to swing 
 the big rigs around. The stone church is one of the nicest looking in 
 this virtual city landscape.
 
 Three-Piece Alleyway Collection on your map but the northern and southern
 sections are there in the virtual city. When racing the Checkpoint Race: 
 Beetle Blast-A-Thon, ramming the truck northwards through here is an 
 effective way to trash your competition.
 
 John Hancock Center goes into the ground and pops out again. This is a
 location where the gold will get placed occasionally in Cops and Robbers
 multiplay games.
 
 Wrigley Field per hour, go ahead. Two slim entrances can make the price 
 of admission a bit high, but it's a great place to throw your pursuers 
 off the scent.
 
 Dual Stairs make sure to use the sidewalk. Don't worry about the 
 pedestrians, they can take care of themselves.
 
 Shedd Aquarium side. Head through the curving passage and out the other side!
 
 Tips
 Here are several tips that apply to all styles of game play in Microsoft's
 Midtown Madness.
 
 OVERALL
 
 No matter the vehicle, always lay back on the throttle when taking a tight
 turn. If you don't, your rear end will come swinging around on you.
 
 Power slides work great in the Ford F-350 truck. When you need to take a
 ninety-degree turn, don't worry about the brakes. Just turn as quickly as
 you can and then apply a little opposite lock to help correct for the power
 slide skid. This is very effective in keeping those pesky cops from
 following you too easily.
 
 Learn to use a vehicle that matches your driving style. If you like to hit
 things (or just can't help it), try the Ford F-350 truck. Once you feel the
 need for more speed and control, grab the Cadillac or Mustang GT. Once
 you're completely comfortable and need more speed, go for the Panoz Roadster
 or GTR-1.
 
 Since there are no true damage meters, keep an eye out for smoke. White
 smoke means you're probably about fifty percent damaged. Black smoke means
 one more good hit and you are out of there.
 
 Try to use a combination of the handbrake and the accelerator to power skid
 through turns.
 CRUISE
 
 Use the Cruise mode to try out different paths if stuck on a Checkpoint
 race.
 
 My favorite play style in Cruise is to use the bus and play out a scene from
 the movie Speed. Keep it at fifty-five and try to make it around the city.
 Harder than it sounds!
 
 Cruise is the best way to try the handling of the different vehicles before
 committing yourself to a race.
 
 Try to discover all the shortcuts not shown on the map. There are several
 alleyways and river pathways that are essential for winning Checkpoint
 races. And don't miss our special Shortcuts article in the Game Tips
 section.
 
 Find different locales where you can easily lose the cops. When shooting
 down the narrow confines of the Navy Pier, the cops tend to wreck. If you
 dart down a narrow alley or the river path alley, the cops nearly always
 crash when trying to make the turn into the entrance.
 
 Try to drive on the sidewalks. The pedestrians will always move aside, but
 do watch out for the trees.
 BLITZ
 
 You can win the first three or four races with the new VW bug, but then
 you'll want to throw yourself behind the wheel of the Panoz roadster because
 it has a much higher top-end speed and better acceleration.
 
 The traffic patterns can vary when restarting a race, so watch out for
 different moves by the surrounding traffic.
 CHECKPOINT
 
 You do NOT need to go after the checkpoints in order. All you need to do is
 hit them all.
 
 The checkpoint does not need to be lit up on your map to get credit for
 passing through it.
 
 Try to keep your turns to a minimum so you can keep your speed as fast as
 possible.
 
 Soldier Sneaker - Immediately pull a one-eighty to the left as you start out
 staring at some eighteen-wheelers who would like to make you a hood
 ornament. Next, use the pathway through the center of the Art Institute and
 be sure to bear to the left when you exit because of a tree that is standing
 in your way. Don't stick to the roads; just follow the arrows. After hitting
 the two checkpoints at Adler Planetarium, cut through Meigs Field so when
 you zoom out for the next checkpoint, you'll be heading in the right
 direction.
 
 Freeway Flyer - If you keep getting trashed in the congestion of other
 racers making the first turn, hold back just slightly and then turn
 hard-left up the sidewalk. When everyone turns right, go straight and take
 the shortcut through the construction yard. Swing across the open area in
 front of the Sears Tower to take first and to get into the alleyway before
 the others. Rub your lucky rabbit's foot because when you exit the alley,
 there may be no traffic or there may be a few buses coming your way. Once
 you reach the highway, the worst is behind you. Protect your car and watch
 for any remaining cops.
 
 Nocturnal Navigator - Go against the flow in this one! Immediately turn
 around and bear to the left around the next three turns. You'll see you're
 not the only one doing this. Once you see a mad rush of cars coming at you
 (these are the remaining racers), get on the left side sidewalk to bypass
 the tangle of cars. Take the right into the tunnel. Near the end of the
 tunnel, it will sweep to the left. Slow down and come flying out of the
 tunnel continuing to the left. Hit your very first right then follow it up
 with the first left. This way you'll avoid one of the cops on the path. In
 two checkpoints, you'll see the Mall on the left. Break through the window
 and head over to the other side. Go left after showering the streets with
 broken glass from your mall exit. As soon as you hit the next checkpoint,
 with one of Chicago's finest on your tail, you'll notice you need to be
 going the other way. The grassy field to your left is a great place to
 execute a high-speed turn while hopefully avoiding the officer pursuing you.
 From this point on, it's mainly a matter of protecting your car...and your
 lead.
 
 Beat The Bridges - This is one of the trickier ones. You can try to drive
 flawlessly and maybe use the North River Alleyway to your advantage or
 another proposal is to hit the checkpoints out of order by going east-west
 instead of north-south. Once you hit the first five checkpoints, take the
 next left and hit the alley. When you come out, scream through the
 checkpoint and go straight across the river. Take your first left and then
 left again to hit the final checkpoint and have yourself set up for the
 finish line.

Note: not all of these cheats has been tested.

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