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PC cheats > E > Eye of the Beholder 2

 Note: There may be errors in here!
 If so, please E-Mail rubber.duck@bbs.hspot.com
 
 With each item name are the 2-byte hex representations used in the save
 file.  They range from 00 00 to D3 01 (notice the lowbit-highbit order).
 Anything beyond D3 01 is up to you to explore (beware of system crashes!).
 
 NOTE ON Lowbit-Highbit order:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Machines using Intel 80x86 chips, such as IBM and compatibles, place the
 least significant byte first.  That is, Hex digits in a Hexadecimal number
 are place in reverse order.  For example, 237643 in decimal is equivalent
 to 24 42 F0, but it would be represented as F0 42 24 by placing the least
 significant byte "F0" first, then "42" and finally "24".
 Thus the above example of 00 00 to D3 01 is actually 00 00 to 01 D3, which
 is 0 to 467 in decimal.
 
 The save file has the following format: (might not be accurate)
 
 (byte "01")
 Character Name: (11 bytes)
 Abilities: (2 bytes each, first is current, second is maximum)
            in-order: Strength, Percentage, Intelligence, Wisdom, Dexterity
                      Constitution, Charisma
 Hit point: (4 bytes, first two are current, second two are maximum)
 (2 bytes that I'm not sure what they are)
 Race and Sex (1 byte)
           00 Human Male            06 Dwarf Male
           01 Human Female          07 Dwarf Female
           02 Elf Male              08 Gnome Male
           03 Elf Female            09 Gnome Female
           04 Half-Elf Male         0A Halfling Male
           05 Half-Elf Female       0B Halfling Female
 Character Class (1 byte)
           00 Fighter               08 Fighter/Mage
           01 Ranger                09 Fighter/Mage/Thief
           02 Paladin               0A Thief/Mage
           03 Mage                  0B Cleric/Thief
           04 Cleric                0C Fighter/Cleric/Mage
           05 Thief                 0D Ranger/Cleric
           06 Fighter/Cleric        0E Cleric/Mage
           07 Fighter/Thief
 Alignment (1 byte)
           00 Lawful Good     03 Lawful Neutral    06 Lawful Evil
           01 Neutral Good    04 True Neutral      07 Neutral Evil
           02 Chaotic Good    05 Chaotic Neutral   08 Chaotic Evil
 Character Picture (1 byte)
 Food (1 byte)  00 to 64 representing 0 - 100 %
 Character Levels (3 bytes, 1 byte for each class)
 Experience Points (12 bytes, 4 bytes for each class, note: high-bit low)
 (168 bytes, I'm not sure what they represent)
 (NOTE: each item below takes up 2-bytes)
 (====  If you assign invalid items (i.e. Helmet on Feet) the system would
 crash when you click on that character during the game)
 Right Hand Item (i.e. Weapons, shields, scrolls, books, etc..)
 Left Hand Item (i.e. Ditto ^)
 14 items in the backpack
 Arrows (See note below)
 Body Armour (i.e. Robe, cloak, platemail, etc..)
 Wrist Armour (i.e. Bracer)
 Head Armour (i.e. Helmet)
 Neck Armour (i.e. Necklace, Amulet, etc..)
 Feet Armour (i.e. Boots)
 3 items in waistpack  (i.e. rocks, daggers, etc..)
 First finger (i.e. Rings)
 Second finger (i.e. Ditto ^)
 (Then some more bytes of unknown purpose, then the next character)
 
 NOTE ABOUT ARROWS:
 ~~~~~~~~~~~~~~~~~
 Notice that there is only one slot for arrows, but it is possible to have
 more than one arrow during the game.  To compensate for this, some arrows
 are specially numbered to represent the number of arrows a character is
 carrying. (i.e. E8 00 for 2 arrows, up to EF 00 for 9 arrows(max)).  But,
 don't take my word for it.
 
 ARMOUR:
 ~~~~~~
 Gold Platemail: 1F 01, AF 01
 Platemail: 24 00, 95 00, B5 00, 46 01
 Banded Armour: 58 00, 43 01
 Dragon Skin Armour: 77 01
 Chainmail: 17 00, C4 00, 7C 01
 Scalemail: 38 00
 Scalemail(+1): B2 01, B9 01, C9 01
 Leather Armour: 01 00, 7D 00
 Leather Armour(+1): BF 01
 Cloak: 37 00
 Cloak "Moonshade": E7 00
 Robe: 02 00, 64 00, D2 00, 68 00, AC 01
 
 Shield: 1F 00, B3 01, BA 01, CA 01
 Shield(+1): C0 00
 Shield (Face): C1 00
 Polished Shield: 4A 00, 7F 01, 86 01, 87 01, 93 01, 94 01, 95 01
 Blue Shield: 96 00, 45 01
 
 Helmet: 23 00, 68 00, B7 00
 Helmet (Horns): 98 00
 Blue Helmet: C7 00, 47 01
 
 Bramma's Boots: 90 01
 Leather Boots: 67 00, EF 00, 69 00
 Blue Leather Boots: B8 00, 44 01
 
 Jhona's Cloak: 55 00, 91 01
 Bracers of Protection: 35 00, CE 00, 49 01, 67 00
 Amulet: 36 00, 4B 00, D1 00, 4A 01
 Amulet of Life: 5F 00, 62 00, 85 01, B0 01
 Amulet of Death: 63 00, B1 01
 Amulet of Resurrection: 97 01
 Necklace: 5A 00
 Red Ring: 2D 00, 7D 01
 Blue Ring: 2E 00, 0D 01, 8E 01
 Ring of Adornment: 2F 00
 Crimson Ring: 56 00, AA 01, AB 01
 Ring of Protection: 59 00
 
 WEAPONS:
 ~~~~~~~
 Sling: 25 00, 76 00, 98 01
 Dart: 31 00, BA 00, BC 00
 Blue Dart: BB 00
 Arrow: 34 00, DD 00, DE 00, D8 00, D9 00, DA 00, DB 00, DC 00, DD 00, DE 00
        DF 00, F3 00, F4 00, 4F 01, 50 01, 51 01, 52 01, 53 01
 Wooden Bow: 32 00, F0 00
 Iron Bow: 33 00, 4E 01
 Spear: 57 00
 Staff: 03 00, 6A 01
 Curved Staff: CB 00
 Wand: 3B 00, 60 00, 16 01, 29 01, 78 01
 Dagger: 04 00, 83 00, BD 00, BE 00, C3 00, 63 01, 6B 01, 6C 01
 Rusty Dagger: F2 00
 Dagger "Yargon": 7B 00
 Dagger "Sa Shull": B1 00
 Stone Dagger: 9A 01
 Short Sword: 05 00, 37 00, 76 00
 Short Sword(+1): C1 01
 Curved Short Sword: 41 01
 Short Sword "Sting": 86 00
 Long Sword: 7A 00, 97 00, B6 00, C5 00, B4 01, BB 01
 Long Sword "Hath Kull": CD 00
 Long Sword "Hunger": 2A 01
 Two handed Sword: 3D 00, 10 01, 18 01
 Halberd: 6E 01
 Flail: 3A 00
 Axe: 16 00, D7 00, 28 01
 Axe "The Bait": 85 00
 Mace: 1A 00, A2 00, 75 01
 Mace(+1): CB 01
 Mace "Thumper": 79 00
 Polearm: 5B 00, 35 01
 Polearm "Leech": 42 01
 Crystal Hammer: 53 00, 6F 01
 
 ITEMS:
 ~~~~~
 Lock Picks: 06 00, 21 01, C8 01
 Set of Bones: 13 00, 74 00
 A Complete Set of Elf Bones: 93 00, 24 01
 A Complete Set of Dwarf Bones: A6 00
 Skull: 20 00, 91 00, A3 00, A7 00, A8 00, AD 00, C8 00, CA 00, CC 00, 1B 01
        39 01, 79 01, A1 01, A5 01
 Femur: 21 00, 92 00, A9 00, AA 00, AE 00, B2 00, B3 00, C0 00, C2 00, 1A 01
        33 01, 38 01, 5F 01, 63 01, 65 01, 66 01, 73 01, 7A 01, 9F 01, A0 01
        A2 01, A3 01, A4 01
 Rock: 10 00, 64 00, 65 00, 66 00, 67 00, 68 00, 69 00, 6A 00, 6B 00, 6C 00
       A1 00, AB 00, AF 00, B0 00, F5 00, F6 00, F7 00, F8 00, 96 01, A6 01
 Parchment: 1C 00, 72 00, 78 00, 9B 00, 9C 00, 9D 00, 1E 01, 23 01, 54 01
            92 01
 Tuning Fork: 41 00 (?)
 Vial: 42 00 (?)
 Trident: 43 00 (?)
 Starfire: 54 00, 8B 01
 Sceptre of Kingly Might: 5C 00
 The Shell of Rejoice: A9 01
 Khelben's Coin: 5D 00, B8 01
 Mapaj: A8 01
 Coin: 5E 00
 Sticky Paper: 61 00, AD 01
 
 KEYS:
 ~~~~
 Grey: 11 00, 6F 00
 Copper: 12 00, 70 00, FF 00, 17 01, 2F 01, 32 01
 Skull: 1D 00, 82 00, 84 01
 Dark Moon: 1E 00, 8D 00, C6 00, DC 00, E1 00, 5B 01, 5C 01, 5D 01, 5E 01
 Spider: 26 00, AC 00, D3 00, D9 00
 Bone: 40 00, 3D 01
 Mantis: 48 00, 2B 01
 Crystal: 4D 00, 8D 01
 Shell: 4E 00, 8C 01
 Crimson: 50 00, 89 01
 
 POTIONS:
 ~~~~~~~
 Giant Strength: 18 00
 Cure Poison: 8F 00, B4 00, 34 01, 3E 01, 3F 01, 40 01, 57 01, 58 01
 Vitality: 90 00, 13 01
 Speed: 9E 00
 Healing: 9F 00, A0 00, C9 00, E0 00, 11 01, 48 01, 60 01, 61 01, 62 02
          6D 01
 Extra Healing: DF 00, 12 01, 14 01, 55 01, B7 01, BE 01, C4 01, CE 01
 
 FOOD:
 ~~~~
 Rations: 19 00, FD 00, FE 00, 7B 01
 Iron Rations: 0A 00, 6D 00, 6E 00, 8B 00, 8C 00, 99 00, D4 00, D5 00, D6 00
               08 01, 09 01, 0A 01, 0B 01, 0C 01, 0D 01, 0E 01, 0F 01, 2E 01
               71 01, B5 01, B6 01, BC 01, BD 01, C2 01, C3 01, CC 01, CD 01
 Rotten Food: 7C 00, 3B 01, 3C 01
 Rotten Ration: 72 01
 
 MAGIC:
 ~~~~~
 Spell Book: 07 00, 94 00, 20 01, C5 01, CF 01
 Cleric's Holy Symbol: 08 00, D2 01
 Paladin's Holy Symbol: 1B 00, 1C 01
 Mage Scroll of Magic Missile: 71 00, C6 01, D0 01
 Blur: 7E 00
 Lightning Bolt: A4 00, 15 01
 Haste: D0 00
 Detect Magic: E4 00
 Shocking Grasp: E5 00
 Fireball: E6 00, 74 01, C7 01, D1 01
 Remove Curse: F1 00
 True Seeing: F9 00
 Improved Identity: 00 01, 83 01
 Invisibility: 27 01
 Invisibility 10' Radius: 9B 01
 Dispell Magic: 2D 01
 Disintegrate: 5A 01
 Hold Monster: 7E 01
 Stone to Flesh: 8A 01
 Flesh to Stone: 9D 01
 Ice Storm: 8F 01
 Cone of Cold: A7 01
 Wall of Fire: 99 01
 Fear: AE 01
 Cleric Scroll of Neutralize Poison: 73 00, 8E 00, A5 00
 Raise Dead: 75 00, E3 00, 19 01, 56 01
 Cure Serious Wound: 89 00, 8A 00, D3 01
 Create Food: FB 00, FC 00
 Magic Dust: 7F 00, 80 00, 81 00, 22 01, 25 01, 26 01
 
 SPECIAL ITEMS:
 ~~~~~~~~~~~~~
 Stone Gem: 27 00
 Stone Dagger: 28 00, 9A 01
 Stone Sphere: 29 00
 Stone Cross: 2A 00
 Stone Necklace: 2B 00
 Glass Sphere: 30 00, DA 00, DB 00, 30 01, 4B 01, 4C 01, 4D 01
 ??? : 3A 00
 Red Gem: 44 00, 03 01, 3A 01
 Green Gem: 45 00, 02 01
 Blue Gem: 46 00, 01 01
 Purple Gem: 47 00
 Tropelet Gem: 04 01, 05 01, 06 01, 07 01
 Soul Gem: 80 01
 Heart Gem: 81 01
 Body Gem: 82 01
 Mantis Idol: 49 00, 31 01
 Eye of Talon: 4C 00, 88 01
 Tooth: 4F 00, 9E 01
 Talon's Tongue: 51 00
 Hilt of Talon: 52 00, 9C 01
 Talon: FA 00
 North Wind: 77 00
 East Wind:
 South Wind: E1 00

Note: not all of these cheats has been tested.

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