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PC cheats > C > Creatures 2

 Creatures 2 [solve]
 
 =====================
 ::Radon::
 radon@myrealbox.com
 radon@gamebox.net
 =====================
 
 Creatures 2
 ===========
 
 PART I
 
 • REVIEWED PCZ #68 SCORE 90%
 
 Get your norns higher up the evolutionary ladder as Toby Simpson and Mark
 Ashton teach us all a bit of slap and tickle
 
 • Be sparing with the slap and tickle
 Every time you tickle or slap your creature, it generates reward or
 punishment. These are chemicals that flow over the brain and enable the
 creature to learn whether actions it has taken are good or bad. If you slap
 and tickle them all the time, they are forever 'taught' that whatever they
 were doing is a wise or unwise move – which can lead to confusion in the
 brain. So think twice before engaging in a long-term tickling campaign.
 
 • Dolly the sheep-cloning specials
 If you get a particularly cool creature you can create clones. Make sure the
 creature you wish to clone is the selected one (using the Creatures menu),
 then export it to a file on your hard drive using Export current creature
 >from the File menu. This removes the creature from the world and place it in
 a file on disk. You can now create copies of this file. This way you can
 make lots and lots of any creature that you wish. This technique is handy if
 you want to keep copies of the creatures you're about to genetically splice
 using the genetic splicing machine, just in case the resultant creature is a
 hideous mutant.
 
 • Berries, berries, everywhere
 Take a note of which berries have medicinal qualities, and mark the place
 where they grow. The little yellow ones that grow in the biopod underneath
 the desert island, for example, are highly medicinal and useful for
 combating some of the poisons (such as cyanide) that a creature may pick up.
 
 • Dealing with short attention spans
 Some creatures may be particularly unco-operative. The cute little guys
 wandering around near the incubator are called 'learning critters'. If you
 click on one, it pops up a little speech bubble with the name of an object –
 such as food – in it. This then teaches that word to all creatures within
 hearing range. If you click on several of these, you can teach a lot of the
 word vocabulary to a norn.
 
 • Attracting creature attention to a particular object
 If you've already named an object (see tip immediately above for a short
 cut), you can attract a norn's attention to it by just typing the name of
 the object into a speech bubble. So if your creature already knows that
 cheese is called 'food', then typing the word 'food' into a speech bubble
 and hitting 'enter' usually attracts the creature's attention to the nearest
 lump of cheese.
 
 • Romance is in the air
 Trouble breeding? No problem. Take a mating pair of creatures to the desert
 island – this is to the right of the incubator area, and there is a boat
 that takes you directly there. On the desert island's eastern jetty, there
 is a massive horn instrument called the love horn (!); the island is the
 island of love. When both creatures are near the horn, click on the
 mouthpiece to play a tune of love. This puts lots of pheromones into the air
 and gives even the most stubborn creature a Viagra-like dose of sex drive.
 They'll soon be at it like rabbits. The best thing is that they'll recover
 their sex drive in seconds, so they can have another go. And that includes
 the males. So no rolling over and going straight to sleep. Great news, eh,
 ladies?
 
 • Puffer fish
 The puffer fish are a fantastic aid to drowning – stopping it, that is.
 These cute little green fish wait till a norn falls into the sea, and then
 they inflate with air and rescue the creature. It doesn't work 100 per cent
 of the time, but if you have a little shoal of puffer fish, then you're
 normally safe from norns drowning while you're not around.
 
 • Chemical mixing machine
 At the bottom far left of the map is a chemical mixing machine that enables
 you to make your own chemical concoctions and feed them to creatures. Be
 careful with this! Used wrongly you can confuse, poison or disorientate your
 creature. As a hint, the first four levels of the blue component give
 various foodstuffs that are harmless. Add a little yellow and you never know
 what might happen, so be careful to monitor the results in the Science Kit
 applet.
 
 • Poisons – a reference
 This reference table of poisons is reprinted from the Creatures 2 Strategies
 and Secrets book, published by Sybex Inc (www.sybex.com), priced £14.99.
 
 
 Toxins in Creatures 2
 
 Radiation Creatures exposed to radiation get heavy metals in their
 bloodstream. Heavy metals damage the bones, and hence the organ repair
 mechanism. The treatment for radiation is a compound called EDTA, or
 ethylenediaminetetraacetic acid if you're a chemistry head.
 Geddonase A toxin that breaks down adipose, which is a creature's very
 long-term fat storage. This reaction releases a small amount of glucose.
 Glycotoxin Breaks down glycogen, which creatures use as an emergency energy
 store. Injecting the infected creature with arnica acts as a cure.
 Cyanide Stops the creature's heart. The cure for this is sodium
 thiosulphite. You can normally keep a creature alive by continuously
 injecting the defibrillant mixture on the Syringe page in the Science Kit
 applet until cyanide decays (about 15 seconds). A better treatment is a
 combination of defibrillant and sodium thiosulphite.
 Sleep toxin Converts a reduction in sleepiness into sleepiness, making
 creatures very tired. Sleep toxin causes no lasting damage and wears off
 relatively quickly. This usually appears as a result of a bacterial
 infection.
 Fever toxin Shuts down the skin organ, making it difficult for the creature
 to cool itself and causing overheating and dehydration. This is usually a
 result of a bacterial infection.
 Belladonna Slows down the heart. This reduces the rate at which ATP is
 produced, and can be potentially fatal.
 Adipose Not a toxin in normal conditions, as it is a long-term fat store.
 However, in great quantities the creature is effectively 'obese', and this
 can lead to heart disease.
 
 You can monitor the presence of these toxins using the Science Kit Biochem
 page, and also even inject them from the Syringe page as long as you've
 collected the Advanced Science Kit applet pick-up.
 
 
 
 PART II
 
 Get your norns higher up the evolutionary ladder as Toby Simpson and Mark
 Ashton teach us all a bit of slap and tickle
 Reviewed PCZ #68 score 90%
 
 TIP #1
 - Dolly the sheep-cloning specials If you get a particularly cool creature
 you can create clones. Make sure the creature you wish to clone is the
 selected one (using the Creatures menu), then export it to a file on your
 hard drive using Export Current Creature from the File menu. This removes
 the creature from the world and places it in a file on disk. You can now
 create copies of this file to make lots of any creature that you wish. This
 technique is handy if you want to keep copies of the creatures you're about
 to genetically splice using the genetic splicing machine, just in case the
 resultant creature is a hideous mutant.
 TIP #2
 - Berries, berries, everywhere
 Take a note of which berries have medicinal qualities, and mark the place
 where they grow. The little yellow ones that grow in the biopod underneath
 the desert island, for example, are highly medicinal and useful for
 combating some of the poisons (such
 as cyanide) that a creature may pick up.
 TIP #3
 - Chemical mixing machine At the bottom far left of the map is a chemical
 mixing machine that enables you to produce your own chemical concoctions and
 feed them to creatures. But you need
 to be careful with this! Used wrongly you can confuse, poison or
 disorientate your creature. As a hint, the first four levels of the blue
 component give various foodstuffs that are harmless. Add a little yellow and
 you never know what might happen, so
 be careful to monitor the results in the Science Kit applet.
 TIP #4
 - Be sparing with the slap and tickle Every time you tickle or slap your
 creature, it generates reward or punishment. These are chemicals that flow
 over the brain and enable the creature to learn whether actions it has taken
 are good or bad. If you slap and tickle them all the time, they are forever
 'taught' that whatever they were doing is a wise or unwise move – which can
 lead to confusion in the brain.
 So think twice before engaging in a long-term tickling campaign.
 TIP #5
 - Romance is in the air Trouble breeding? No problem. Take a mating pair of
 creatures to the desert island – this is to the right of the incubator area,
 and there is a boat that takes you directly there. On the desert island's
 eastern jetty, there is a massive horn instrument called the love horn (!);
 the island is the Island of Love. When both creatures are near the horn,
 click on the mouthpiece to play a tune of love. This puts lots of pheromones
 into the air and gives even the most stubborn creature a Viagra-like dose of
 sex drive. They'll soon be at it like rabbits. The best thing is that
 they'll recover their sex drive
 in seconds, so they can have another go. And that includes the males. So no
 rolling over and going straight to sleep.
 TIP #6
 - Dealing with short attention spans Some creatures may be particularly
 unco-operative. The cute little guys wandering around near the incubator are
 called 'learning critters'. If you click on one, it pops up a little speech
 bubble with the name of an object – such as food – in it. This then teaches
 that word to all creatures within hearing range. If you click on several of
 these, you can teach a lot of the word vocabulary to a norn.
 TIP #7
 - Attracting creature attention to a particular object If you've already
 named an object (see tip immediately above for a short cut), you can attract
 a norn's attention to it by just typing the name of the object into a speech
 bubble. So if your creature already knows that cheese is called 'food', then
 typing the word 'food' into a speech bubble and hitting 'enter' usually
 attracts the creature's attention to the nearest lump of cheese.
 TIP #8
 - Puffer fish – The puffer fish are a fantastic aid to drowning – stopping
 it, that is. These cute little green fish wait till a norn falls into the
 sea, and then they inflate with air and rescue the creature. It doesn't work
 100 per cent of the time, but if you have a little shoal of puffer fish,
 then you're normally safe from norns drowning while you're not around.
 TIP #9
 - Poisons – a reference This reference table (on opposite page) is reprinted
 >from the Creatures 2 Strategies And Secrets book, published by Sybex Inc
 (www.sybex.com), priced £14.99.
 
 Toxins in Creatures 2
 Radiation
 Creatures exposed to radiation get heavy metals in their bloodstream. Heavy
 metals damage the bones, and hence the organ repair mechanism. The treatment
 for radiation is a compound called EDTA, or ethylenediaminetetraacetic acid
 if you're a chemistry head.
 Geddonase
 A toxin that breaks down adipose, which is a creature's very long-term fat
 storage. This reaction releases a small amount of glucose.
 Glycotoxin
 Breaks down glycogen, which creatures use as an emergency energy store.
 Injecting the infected creature with arnica acts as a cure.
 Cyanide
 Stops the creature's heart. The cure for this is sodium thiosulphite. You
 can normally keep a creature alive by continuously injecting the
 defibrillant mixture on the Syringe page in the Science Kit applet until
 cyanide decays (about 15 seconds). A better treatment is a combination of
 defibrillant and sodium thiosulphite.
 Sleep toxin
 Converts a reduction in sleepiness into sleepiness, making creatures very
 tired. Sleep toxin causes no lasting damage and wears off relatively
 quickly. This usually appears as a result of a bacterial infection.
 Fever toxin
 Shuts down the skin organ, making it difficult for the creature to cool
 itself and causing overheating and dehydration. This is usually a result of
 a bacterial infection.
 Belladonna
 Slows down the heart. This reduces the rate at which ATP is produced, and
 can be potentially fatal.
 Adipose
 Not a toxin in normal conditions, as it is a long-term fat store. However,
 in great quantities the creature is effectively 'obese', and this can lead
 to heart disease.

Note: not all of these cheats has been tested.

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